imbued fey

The final step in the evolution of the ancient elven race. Fey are imbued with various magics, each of a different element and source. Most imbued fey are characterized as being incredibly (perhaps even annoyingly) energetic, though some of the more dour members of the race prefer “driven”. Many imbued have lost touch with much of their elven ancestry.

RACIAL TRAITS
  • Average Height: 6´ 2˝–6´ 6˝
  • Average Weight: 100–180 lb.
  • Size: Medium
  • Speed: 6 squares
  • Vision: Normal
  • Languages: Elven or Common, choice of one other
  • Skill Bonuses: +2 Arcana
  • Elemental Manifestation: Choose one elemental manifestation: fire, ice, earth, wind, lightning, or water. Each manifestation confers varying benefits and alters your appearance.
    • Fire: You gain +4 Wisdom, +2 Heal, +1 Will defense, resist 5 fire and the kindling power. At 11th level, the resistance improves to 10 fire. At 21st level, the resistance improves to 15 fire.
    • Ice: You gain +4 Intelligence, +2 History, +1 Will defense, resist 5 cold and the frostblink power. At 11th level, the resistance improves to 10 cold. At 21st level, the resistance improves to 15 cold.
    • Earth: You gain +4 Constitution, +2 Endurance, +1 Fortitude defense, +1 racial bonus to saving throws and the overturn power. At 11th level, the bonus to saving throws improves to +2. At 21st level, the bonus to saving throws improves to +3.
    • Wind: You gain +4 Dexterity, +2 Acrobatics, +1 Reflex defense, +2 racial bonus to armor class against ranged weapon attacks and the whisper power. At 11th level, the bonus to armor class improves to +4. At 21st level, the bonus to armor class improves to +6.
    • Lightning: You gain +4 Strength, +2 Athletics, +1 Reflex defense, resist 5 lightning and the bounding thunder power. At 11th level, the resistance improves to 10 lightning. At 21st level, the resistance improves to 15 lightning.
    • Water: You gain +4 Charisma, +2 Diplomacy, +1 Fortitude defense, +2 racial bonus to saving throws against ongoing damage, you can breath underwater, and you gain the fluid body power. At 11th level, the bonus to saving throws against ongoing damage improves to +4. At 21st level, the bonus to saving throws against ongoing damage improves to +6.
  • Unstable: You have -2 to an ability score of your choice. It cannot be the score modified by your elemental manifestation.
  • Elven Origin: Your ancestors were ancient elves, so you are considered an elven creature for the purpose of effects that relate to creature origin.
  • Trance: Rather than sleep, fey enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
  • Elemental Diffusion: You can use elemental diffusion as an encounter power.

imbued fey

Irregularity Classic Razma